
Split
A downloadable game for Windows
Who do you cherish most?
Based on real events, Split is a non-linear story told from the eyes of a confused, seemingly always tired individual who seeks to answer the question: "Who was I?" by reliving cherished moments.
Lost in time as your life flashes before your eyes, Navigate through an inter-connected web of memories to piece together what lead you to be where you are. What story are you leaving behind?
Learn about yourself and your closest friends as you discover what it is that made each of them so special to you and experience the moments that you could never let go of.
Take a dive into the inner workings of your thoughts and experience the first full chapter of Split!

"Rise and shine slacker. Time to get up."
Rose may be crass and quick to throw a punch, but don't let her thorns fool you. She is just as caring as she is dangerous.
"By using our knowledge, we can help those that may not even know they need help."
Often vexed by the desire to understand anything he doesn't yet know, there is little that escapes Egos piercing and analytical gaze. And even less that he cannot explain.
"Do you think it will make a full recovery? Maybe be able to fly again?"
Meek and shy with a heart of gold. Zee may not escape the fantasy worlds of her books often, but when she does, its always to help those in need.
"You know the night's not as fun unless the whole gang's here!"
Peppers eyes are filled with a childlike wonder and curiosity for anything new and exciting. Good luck getting this hyperactive and adventurous deer to sit still for any longer than absolutely necessary.
Prologue + Chapter 1 included.
Progress Saving.
13K + Words.
Stunning UI and Menu.
18 Scenes and counting.
Unique Non-Linear story telling.
Brain tickling SFX & musical scores.
About an hour and a half of first release content!
Storyline will continue through episodic (Chapter) releases.
This game is in early access, and as such is still missing some minor features. (Such as unfinished backgrounds.)
It took 2 years for me to custom develop the code in GMS2 and write the story for this ongoing project. due to Ren'py not quite being able to do everything I wanted it to. If there are any features you wish to see included in future updates, then leave a comment!
Help me continue my dream of making games full time by supporting me here, or via Patreon where you can unlock behind the scenes posts, future chapters as they release (Patrons will always have access to 1 chapter more than the public release once a further chapter is available) and content from my other works!
Everything helps, even just some feedback! Thank you for playing my game!
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | 22Peppermint |
Genre | Visual Novel |
Made with | Unreal Engine, GameMaker |
Tags | 2D, Furry, Narrative, Nonlinear, Singleplayer, Slice Of Life, Story Rich, vn |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Comments
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It's Really Nice. I Already Looking Forward To Next Cp.2 Update. Also, I Noticed In Cp.1 Timeline(Assuming It's Story Timeline) Have a "Alone", But Followed By "Not Alone", It's Happened Something Or? If So, Will It Be Revealed Or Filled In During Other Cp? And In"Falling"(Timeline 2023 Mar 13th) It‘s Mc's Final End?
Thank you for playing, and I'm very glad you enjoyed it!
Yes, future chapters will have scenes placed throughout the timeline both before and after current scenes, along with some new independent scenes to reveal what happens in between.
I'm surprised no one has commented yet. I enjoyed playing through this! Art was good, music was pleasant, story does feel a tad aimless at the moment but still I'm intrigued to see where it goes. Group dynamic gives me a bit of a Night in the Woods feel that I am 100% down for.
I did encounter 1 minor issue. In the scene selection screen when I was at the highest positioned scene. I struggled a bit to get back down to the rest of the options. Had to click around a bit before it would go back down. I dunno if it was the dimensions of my screen or what but adding some way to scroll up and down outside of clicking on a different scene would be great. If that's already possible and I just missed it then oops, ignore me lol
I have yet to play Night in the Woods, but If it's vibe is similar I will have to check it out, thanks for the recommend!
Thank you for the feedback, I won't spoil my reasons for it here, but I promise the story being a bit "aimless" right now is intentional, and I will let the artist know you appreciate her work!
Yeah, the control issue with the memory nodes is something I have been informed of and I intend to fix in a future update. As it stands, if you click on an active scene, it will deselect it, allowing you to free roam through the space. But I intend to give a proper tutorial/explanation of this in the future as it was not as intuitive as I believed it to be, Which is on me!
Thanks for playing Split, and I'm glad you enjoyed it!